﻿using Microsoft.Xna.Framework;
using System;
namespace SCSEngine.Utils.Entities.Component
{
    public interface IVector2Component : IGameComponent
    {
        Vector2 Value { get; set; }
        float X { get; set; }
        float Y { get; set; }
        float Angle { get; set; }
        Vector2 Direction { get; set; }
        float Length { get; set; }
    }
}
